HealingHand Tech

Maintaining and motivating patient treatment progress in a remote setting

Role

UX Design Intern

Timeline

May - Oct 2023

Team

UX Design, UX Research Team

Erik Zimmerman - Team Lead

Yongwen Dai - UX designer

Emily Huang - UX, Physical Therapist

Alexa Juarez - UXR, SLP

Olga Demenev - UXR, Registered Nurse

Overview


HealingHand Tech is a startup dedicated to helping stroke patients regain control of upper limbs. The product includes a gamified mobile app for patients to engage in exercises and a wearable device for real-time feedback.






I worked on the clinical portal, where therapists build and assign exercises to patients with a goal of making remote treatment streamlined and effective. My task includes user research, conceptual ideation, and low-fidelity to high-fidelity MVP delivery of Overview, Self Reports, and a part of Exercise program pages.​, and etc.

HealingHand Tech is a startup dedicated to helping stroke patients regain control of upper limbs. The product includes a gamified mobile app for patients to engage in exercises and a wearable device for real-time feedback.






I worked on the clinical portal, where therapists build and assign exercises to patients with a goal of making remote treatment streamlined and effective. My task includes user research, conceptual ideation, and low-fidelity to high-fidelity MVP delivery of Overview, Self Reports, and a part of Exercise program pages.​, and etc.

HealingHand Tech is a startup dedicated to helping stroke patients regain control of upper limbs. The product includes a gamified mobile app for patients to engage in exercises and a wearable device for real-time feedback.






I worked on the clinical portal, where therapists build and assign exercises to patients with a goal of making remote treatment streamlined and effective. My task includes user research, conceptual ideation, and low-fidelity to high-fidelity MVP delivery of Overview, Self Reports, and a part of Exercise program pages.​, and etc.

Problem

In a remote setting, therapists often face challenges in maintaining stroke patient treatment progress.

Outcome

I designed user flows and screens that focus on reflecting patient's real-time progress with the wearable usage, reducing exercise assignment friction, and motivating both therapists and patients.

Research


Identifying problem risk and clarity


We narrowed the scope to core feature first, exercise assignment building for MVP. We identified risks and clarity of the task and concluded that we needed to research to understand the problem.

2 Rounds User interviews


First, understanding the process of treating stroke patients from initial evaluation to discharge was crucial in wrapping our heads around the condition and the product we are designing. Later, we conducted a second round to further understand challenges and how the clinical portal can fit into the process. We conducted interviews with the following:

  • 4 Occupational Therapists (OT)

  • 2 Physical Therapists (PT)

  • 1 Certified Hand Therapist (CHT)

  • 1 Speech-Language Pathologist (SLP)

  • 8 Doctoral occupational therapy students for a neuro-rehabilitation course at Howard University

Finding Synthesis -> Insights


After interviews and Affinity Mapping of over 500 transcripts and notes, we synthesized a few insights:

After interviews and Affinity Mapping of over 500 transcripts and notes, we synthesized a few insights:

After interviews and Affinity Mapping of over 500 transcripts and notes, we synthesized a few insights:

Patient-Centric Collaboration

Therapists help patients set personalized goals that align with their daily life to ensure treatments are relevant and focused.

Incremental and Dynamic Process

Complex treatment plans are broken down into smaller, manageable steps with dynamic adjustments to make process easier and less aversive.

Progress & Compliance Tracking

Being able to keep track of patient progress through the wearable device data is integral to validating treatment effectiveness and future planning.

Design


Patient-centric Collaboration


We outlined an the Patient Page structure in 3 columns to maintain the patient-progress-centric focus from the Patient Tab -> Patient progress workflow -> Communication between therapist and patient:

Incremental and Dynamic Process


For exercise programs, we designed two incremental approach. Design A is based on motion-oriented and follows therapist's conventional cognitive model. It specifies a motion the therapist wants the patients to work on first, then expand into combined motion and a longterm goal.

Design B is goal-oriented on the other hand, since therapists have also indicated that starting with an ADL goal could benefit the assignment process and help with goal-tracking. 

Progress & Compliance Tracking


Patient Overview page presents:

  • Weekly Compliance, showing if patients perform the exercise on a daily and weekly basis and the percentage to which they successfully perform motions.

  • AROM progress, visualizing Active Range of Motion of patients in 6 parts of upper limbs by presenting initial and current progress in colored hexagons.

Check-in is designed in two columns:

  • Primary column: provide comment, self-reported mood, compliance data from patient, enabling therapist to respond

  • Secondary column: provide reference to past history and pre-written phrases

Design System


To ensure we accommodate users of various abilities, we utilized Google's Materials Design for colors, grid, and space and designed for dark and light mode. We crafted a universal set of buttons and icons to maintain a sense of consistency. 


MVP Usability Testing


To evaluate the overall usability of task flows, we conducted moderated usability testings with all the pages, and A/B versions for exercise programs.

After synthesizing the insights from the testings, we incorporated a few iterations. ​​Since we found positive reviews on some parts of A and B flows, such as A's overall easiness on navigation and B's visualization of the ADLs, we combined them.

Results

We conducted a total of 5 usability testing and received the following positive feedback:​​​​​​​​​

💬 "It's easy to navigate, which is hard to do for a patient's program."

💬 " I feel that it gives more control to follow up with my patient."

We received a 90% average user validation throughout testing and a 75% improved understanding of wearable device usage.

@2025 by Cindy Chang

@2025 by Cindy Chang